An Entangled World
An Entangled World
ARTIST / ART PRACTICE / BECOMING MUSHROOM
An Immersive, Intra-active Installation · 2025
01 / AN INVITATION TO BECOME
But how does one become a mushroom?
Welcome underground.
Welcome to a world of darkness, dampness, tangled roots, and invisible connections.
Welcome to Becoming MushRoom.
Although we are meeting through a screen, separated by pixels rather than connected by wires, I warmly invite you to join us in becoming mushrooms.
Not simply to observe them.
Not merely to imagine them.
But to become with them.
🍄
02 / FROM CLASSROOM TO UNDERGROUND
What was once a classroom became something else.
On 2 April 2025, we transformed the Art Studio at the Fitzwilliam Museum, Cambridge, into an underground fungal world.
We dismantled the tabletops, rearranged the furniture, and reconstructed the space into a maze.
Rather than simply decorating the classroom, we dismantled and reassembled its existing structures, cutting the educational space itself together apart with the installation.
Soil, moss, decaying wood, and living fungi entered the museum.
A classroom became a place to crawl, touch, listen, and connect.
Welcome to our underground.
03 / TOUCHING, SENSING, BECOMING
A hand reaches out.
But where does the touch begin?
In the skin?
In the wire?
In the fungus?
Or in the flickering light and emerging sound?
Through Arduino, Playtronica, LED lights, and living fungi, touch unfolds across bodies, materials, and electronic systems.
Light flickers. Sounds emerge. Bodies move.
The boundaries between touching and being touched are not always so easily drawn.
Rather than simply connecting already separate entities, these encounters continually reconfigure how bodies, technologies, and fungal life become perceptible.
Through these ongoing intra-actions, phenomena take shape, as boundaries and differences are continually enacted — cutting together-apart, with and through others.
04 / PROJECT INFORMATION
Yuanting Qiu — Team Lead
Kevin Lim — Audio Technology
Lushi Liu — Visual Technology
Sandy Yang — Spatial Design
James Norton — Spatial Design
As part of the collaborative MushRoom team, I contributed to the conceptual development of the installation and designed and programmed its interactive visual system.
Using Arduino and LED technology, I developed touch-responsive lighting interactions that allowed participants' physical gestures to transform the visual environment.
I also documented the installation through photography, capturing the interactions between bodies, materials, and technologies.
Photo credits (MushRoom exhibition below): Lushi Liu
LAYOUT PREVIEW · 内容待补充